As you may (or may not) have noticed, Apple and the music industry has been heavily promoting 'Spatial Audio' as a new approach for more immersive listening.
It's linked to the metaverse, priming the pump, so to speak, for a time when it's hoped we're all roaming the virtual realm daily, preening with our suspiciously buff and attractive avatars, trying in vain to live our best life at least digitally in imaginary worlds. In those worlds, sound needs to come from all around us in order to feel even vaguely realistic.
In the meantime, in the normal world (which, contrary to Meta's inferences and ambitions, will continue to exist in all its natural 360° surround-sound glory), listening to spatial audio today is one way to experience that Dolby Atmos cinematic experience in your head.
The snag for spatial audio thus far is that there simply isn't that much content available at present specifically optimised for the format. It's like...