Virtual reality is meant to immerse the user in the virtual world as much as possible by making it feel as real as can be. When virtual reality is done right, you could visit a historical site from your couch, experience a habitat from eons past at a museum, or explore Mars or the Moon from the comfort of your living room.
The gaming industry is making great strides in VR development, but one challenge that game developers have encountered is how to effectively obtain suspension of disbelief in the virtual world.
Whether you're using VR to study an asteroid approaching Earth or playing a game where you have to fire missiles at it, the more immersive the experience, the better. Other entertainment fields, like literature and film, face the same challenge of suspension of disbelief, but there's something exclusive to VR: audio immersion.
Achieving Audio Immersion in the Valve IndexValve Corporation...