I am standing in the centre of a dark, dimly lit room with the skeleton of a car in its centre. I approach the vehicle, then, using a pair of controllers in my hands, begin to draw the outline of the vehicle’s body. There is the window screen. Here I begin drawing out a door. Then I sketch an arc from the roof towards the bonnet. It could do with a bit of work, but it’s a start.

My rudimentary car design took place in a custom-built virtual-reality (VR) environment created by Seymourpowell, a design engineering firm. During my visit to their south London offices, I tried out Reality Works (my dodgy car design) and wandered around several virtual worlds they had built to demonstrate such marvels as the inside of a Virgin Galactic spaceship, or a close up of a spine implant.

Ian Whatley, the firm’s design director, explains that tools like Reality Works are a kind of metaverse. Designers from across the world can log in to the environment and work with...