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Is VR suitable for mainstream entertainment?

VR was very much in evidence at this year's IBC, but there's an interesting question about whether it's suitable for mainstream entertainment - will it avoid going down the same road as 3D?  It's clear that VR can be great for gaming and for some industrial and training uses, but will people really want to spend much time cocooned in a VR environment for their mainstream entertainment?  I'd be really interested to hear other people's views.
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  • The NBA in US will broadcast one game a week in VR starting 27 October. Wonder how it will go!
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  • The NBA in US will broadcast one game a week in VR starting 27 October. Wonder how it will go!
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